Mission Control Dashboard - Initial implementation
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179
node_modules/motion-dom/dist/es/animation/NativeAnimation.mjs
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179
node_modules/motion-dom/dist/es/animation/NativeAnimation.mjs
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import { invariant, millisecondsToSeconds, secondsToMilliseconds, noop } from 'motion-utils';
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import { setStyle } from '../render/dom/style-set.mjs';
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import { supportsScrollTimeline } from '../utils/supports/scroll-timeline.mjs';
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import { getFinalKeyframe } from './keyframes/get-final.mjs';
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import { WithPromise } from './utils/WithPromise.mjs';
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import { startWaapiAnimation } from './waapi/start-waapi-animation.mjs';
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import { applyGeneratorOptions } from './waapi/utils/apply-generator.mjs';
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/**
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* NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.
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*/
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class NativeAnimation extends WithPromise {
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constructor(options) {
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super();
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this.finishedTime = null;
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this.isStopped = false;
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/**
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* Tracks a manually-set start time that takes precedence over WAAPI's
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* dynamic startTime. This is cleared when play() or time setter is called,
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* allowing WAAPI to take over timing.
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*/
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this.manualStartTime = null;
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if (!options)
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return;
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const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options;
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this.isPseudoElement = Boolean(pseudoElement);
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this.allowFlatten = allowFlatten;
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this.options = options;
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invariant(typeof options.type !== "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring");
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const transition = applyGeneratorOptions(options);
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this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement);
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if (transition.autoplay === false) {
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this.animation.pause();
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}
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this.animation.onfinish = () => {
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this.finishedTime = this.time;
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if (!pseudoElement) {
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const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
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if (this.updateMotionValue) {
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this.updateMotionValue(keyframe);
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}
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/**
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* If we can, we want to commit the final style as set by the user,
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* rather than the computed keyframe value supplied by the animation.
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* We always do this, even when a motion value is present, to prevent
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* a visual flash in Firefox where the WAAPI animation's fill is removed
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* during cancel() before the scheduled render can apply the correct value.
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*/
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setStyle(element, name, keyframe);
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this.animation.cancel();
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}
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onComplete?.();
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this.notifyFinished();
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};
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}
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play() {
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if (this.isStopped)
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return;
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this.manualStartTime = null;
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this.animation.play();
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if (this.state === "finished") {
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this.updateFinished();
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}
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}
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pause() {
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this.animation.pause();
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}
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complete() {
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this.animation.finish?.();
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}
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cancel() {
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try {
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this.animation.cancel();
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}
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catch (e) { }
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}
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stop() {
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if (this.isStopped)
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return;
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this.isStopped = true;
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const { state } = this;
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if (state === "idle" || state === "finished") {
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return;
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}
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if (this.updateMotionValue) {
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this.updateMotionValue();
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}
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else {
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this.commitStyles();
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}
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if (!this.isPseudoElement)
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this.cancel();
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}
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/**
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* WAAPI doesn't natively have any interruption capabilities.
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*
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* In this method, we commit styles back to the DOM before cancelling
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* the animation.
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*
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* This is designed to be overridden by NativeAnimationExtended, which
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* will create a renderless JS animation and sample it twice to calculate
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* its current value, "previous" value, and therefore allow
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* Motion to also correctly calculate velocity for any subsequent animation
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* while deferring the commit until the next animation frame.
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*/
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commitStyles() {
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const element = this.options?.element;
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if (!this.isPseudoElement && element?.isConnected) {
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this.animation.commitStyles?.();
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}
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}
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get duration() {
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const duration = this.animation.effect?.getComputedTiming?.().duration || 0;
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return millisecondsToSeconds(Number(duration));
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}
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get iterationDuration() {
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const { delay = 0 } = this.options || {};
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return this.duration + millisecondsToSeconds(delay);
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}
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get time() {
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return millisecondsToSeconds(Number(this.animation.currentTime) || 0);
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}
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set time(newTime) {
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const wasFinished = this.finishedTime !== null;
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this.manualStartTime = null;
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this.finishedTime = null;
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this.animation.currentTime = secondsToMilliseconds(newTime);
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if (wasFinished) {
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this.animation.pause();
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}
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}
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/**
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* The playback speed of the animation.
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* 1 = normal speed, 2 = double speed, 0.5 = half speed.
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*/
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get speed() {
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return this.animation.playbackRate;
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}
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set speed(newSpeed) {
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// Allow backwards playback after finishing
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if (newSpeed < 0)
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this.finishedTime = null;
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this.animation.playbackRate = newSpeed;
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}
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get state() {
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return this.finishedTime !== null
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? "finished"
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: this.animation.playState;
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}
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get startTime() {
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return this.manualStartTime ?? Number(this.animation.startTime);
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}
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set startTime(newStartTime) {
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this.manualStartTime = this.animation.startTime = newStartTime;
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}
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/**
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* Attaches a timeline to the animation, for instance the `ScrollTimeline`.
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*/
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attachTimeline({ timeline, rangeStart, rangeEnd, observe, }) {
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if (this.allowFlatten) {
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this.animation.effect?.updateTiming({ easing: "linear" });
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}
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this.animation.onfinish = null;
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if (timeline && supportsScrollTimeline()) {
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this.animation.timeline = timeline;
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if (rangeStart)
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this.animation.rangeStart = rangeStart;
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if (rangeEnd)
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this.animation.rangeEnd = rangeEnd;
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return noop;
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}
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else {
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return observe(this);
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}
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}
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}
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export { NativeAnimation };
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//# sourceMappingURL=NativeAnimation.mjs.map
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