Mission Control Dashboard - Initial implementation
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166
node_modules/framer-motion/dist/es/motion/utils/use-visual-element.mjs
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166
node_modules/framer-motion/dist/es/motion/utils/use-visual-element.mjs
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"use client";
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import { optimizedAppearDataAttribute } from 'motion-dom';
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import { useContext, useRef, useInsertionEffect, useEffect } from 'react';
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import { LazyContext } from '../../context/LazyContext.mjs';
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import { MotionConfigContext } from '../../context/MotionConfigContext.mjs';
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import { MotionContext } from '../../context/MotionContext/index.mjs';
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import { PresenceContext } from '../../context/PresenceContext.mjs';
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import { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs';
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import { isRefObject } from '../../utils/is-ref-object.mjs';
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import { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';
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function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor, isSVG) {
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const { visualElement: parent } = useContext(MotionContext);
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const lazyContext = useContext(LazyContext);
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const presenceContext = useContext(PresenceContext);
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const motionConfig = useContext(MotionConfigContext);
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const reducedMotionConfig = motionConfig.reducedMotion;
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const skipAnimations = motionConfig.skipAnimations;
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const visualElementRef = useRef(null);
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/**
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* Track whether the component has been through React's commit phase.
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* Used to detect when LazyMotion features load after the component has mounted.
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*/
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const hasMountedOnce = useRef(false);
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/**
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* If we haven't preloaded a renderer, check to see if we have one lazy-loaded
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*/
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createVisualElement =
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createVisualElement ||
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lazyContext.renderer;
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if (!visualElementRef.current && createVisualElement) {
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visualElementRef.current = createVisualElement(Component, {
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visualState,
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parent,
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props,
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presenceContext,
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blockInitialAnimation: presenceContext
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? presenceContext.initial === false
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: false,
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reducedMotionConfig,
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skipAnimations,
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isSVG,
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});
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/**
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* If the component has already mounted before features loaded (e.g. via
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* LazyMotion with async feature loading), we need to force the initial
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* animation to run. Otherwise state changes that occurred before features
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* loaded will be lost and the element will snap to its final state.
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*/
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if (hasMountedOnce.current && visualElementRef.current) {
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visualElementRef.current.manuallyAnimateOnMount = true;
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}
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}
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const visualElement = visualElementRef.current;
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/**
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* Load Motion gesture and animation features. These are rendered as renderless
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* components so each feature can optionally make use of React lifecycle methods.
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*/
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const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);
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if (visualElement &&
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!visualElement.projection &&
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ProjectionNodeConstructor &&
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(visualElement.type === "html" || visualElement.type === "svg")) {
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createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
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}
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const isMounted = useRef(false);
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useInsertionEffect(() => {
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/**
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* Check the component has already mounted before calling
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* `update` unnecessarily. This ensures we skip the initial update.
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*/
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if (visualElement && isMounted.current) {
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visualElement.update(props, presenceContext);
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}
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});
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/**
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* Cache this value as we want to know whether HandoffAppearAnimations
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* was present on initial render - it will be deleted after this.
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*/
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const optimisedAppearId = props[optimizedAppearDataAttribute];
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const wantsHandoff = useRef(Boolean(optimisedAppearId) &&
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typeof window !== "undefined" &&
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!window.MotionHandoffIsComplete?.(optimisedAppearId) &&
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window.MotionHasOptimisedAnimation?.(optimisedAppearId));
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useIsomorphicLayoutEffect(() => {
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/**
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* Track that this component has mounted. This is used to detect when
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* LazyMotion features load after the component has already committed.
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*/
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hasMountedOnce.current = true;
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if (!visualElement)
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return;
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isMounted.current = true;
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window.MotionIsMounted = true;
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visualElement.updateFeatures();
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visualElement.scheduleRenderMicrotask();
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/**
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* Ideally this function would always run in a useEffect.
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*
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* However, if we have optimised appear animations to handoff from,
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* it needs to happen synchronously to ensure there's no flash of
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* incorrect styles in the event of a hydration error.
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*
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* So if we detect a situtation where optimised appear animations
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* are running, we use useLayoutEffect to trigger animations.
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*/
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if (wantsHandoff.current && visualElement.animationState) {
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visualElement.animationState.animateChanges();
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}
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});
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useEffect(() => {
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if (!visualElement)
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return;
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if (!wantsHandoff.current && visualElement.animationState) {
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visualElement.animationState.animateChanges();
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}
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if (wantsHandoff.current) {
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// This ensures all future calls to animateChanges() in this component will run in useEffect
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queueMicrotask(() => {
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window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
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});
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wantsHandoff.current = false;
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}
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/**
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* Now we've finished triggering animations for this element we
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* can wipe the enteringChildren set for the next render.
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*/
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visualElement.enteringChildren = undefined;
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});
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return visualElement;
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}
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function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
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const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutAnchor, layoutCrossfade, } = props;
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visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
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? undefined
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: getClosestProjectingNode(visualElement.parent));
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visualElement.projection.setOptions({
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layoutId,
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layout,
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alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),
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visualElement,
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/**
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* TODO: Update options in an effect. This could be tricky as it'll be too late
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* to update by the time layout animations run.
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* We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
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* ensuring it gets called if there's no potential layout animations.
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*
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*/
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animationType: typeof layout === "string" ? layout : "both",
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initialPromotionConfig,
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crossfade: layoutCrossfade,
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layoutScroll,
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layoutRoot,
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layoutAnchor,
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});
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}
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function getClosestProjectingNode(visualElement) {
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if (!visualElement)
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return undefined;
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return visualElement.options.allowProjection !== false
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? visualElement.projection
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: getClosestProjectingNode(visualElement.parent);
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}
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export { useVisualElement };
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//# sourceMappingURL=use-visual-element.mjs.map
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