fix: resolve TypeScript errors in frontend build
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105
node_modules/prosemirror-keymap/src/keymap.ts
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105
node_modules/prosemirror-keymap/src/keymap.ts
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import {base, keyName} from "w3c-keyname"
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import {Plugin, Command} from "prosemirror-state"
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import {EditorView} from "prosemirror-view"
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const mac = typeof navigator != "undefined" && /Mac|iP(hone|[oa]d)/.test(navigator.platform)
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const windows = typeof navigator != "undefined" && /Win/.test(navigator.platform)
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function normalizeKeyName(name: string) {
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let parts = name.split(/-(?!$)/), result = parts[parts.length - 1]
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if (result == "Space") result = " "
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let alt, ctrl, shift, meta
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for (let i = 0; i < parts.length - 1; i++) {
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let mod = parts[i]
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if (/^(cmd|meta|m)$/i.test(mod)) meta = true
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else if (/^a(lt)?$/i.test(mod)) alt = true
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else if (/^(c|ctrl|control)$/i.test(mod)) ctrl = true
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else if (/^s(hift)?$/i.test(mod)) shift = true
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else if (/^mod$/i.test(mod)) { if (mac) meta = true; else ctrl = true }
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else throw new Error("Unrecognized modifier name: " + mod)
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}
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if (alt) result = "Alt-" + result
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if (ctrl) result = "Ctrl-" + result
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if (meta) result = "Meta-" + result
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if (shift) result = "Shift-" + result
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return result
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}
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function normalize(map: {[key: string]: Command}) {
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let copy: {[key: string]: Command} = Object.create(null)
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for (let prop in map) copy[normalizeKeyName(prop)] = map[prop]
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return copy
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}
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function modifiers(name: string, event: KeyboardEvent, shift = true) {
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if (event.altKey) name = "Alt-" + name
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if (event.ctrlKey) name = "Ctrl-" + name
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if (event.metaKey) name = "Meta-" + name
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if (shift && event.shiftKey) name = "Shift-" + name
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return name
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}
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/// Create a keymap plugin for the given set of bindings.
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///
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/// Bindings should map key names to [command](#commands)-style
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/// functions, which will be called with `(EditorState, dispatch,
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/// EditorView)` arguments, and should return true when they've handled
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/// the key. Note that the view argument isn't part of the command
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/// protocol, but can be used as an escape hatch if a binding needs to
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/// directly interact with the UI.
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///
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/// Key names may be strings like `"Shift-Ctrl-Enter"`—a key
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/// identifier prefixed with zero or more modifiers. Key identifiers
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/// are based on the strings that can appear in
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/// [`KeyEvent.key`](https:///developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key).
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/// Use lowercase letters to refer to letter keys (or uppercase letters
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/// if you want shift to be held). You may use `"Space"` as an alias
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/// for the `" "` name.
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///
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/// Modifiers can be given in any order. `Shift-` (or `s-`), `Alt-` (or
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/// `a-`), `Ctrl-` (or `c-` or `Control-`) and `Cmd-` (or `m-` or
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/// `Meta-`) are recognized. For characters that are created by holding
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/// shift, the `Shift-` prefix is implied, and should not be added
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/// explicitly.
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///
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/// You can use `Mod-` as a shorthand for `Cmd-` on Mac and `Ctrl-` on
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/// other platforms.
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///
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/// You can add multiple keymap plugins to an editor. The order in
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/// which they appear determines their precedence (the ones early in
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/// the array get to dispatch first).
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export function keymap(bindings: {[key: string]: Command}): Plugin {
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return new Plugin({props: {handleKeyDown: keydownHandler(bindings)}})
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}
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/// Given a set of bindings (using the same format as
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/// [`keymap`](#keymap.keymap)), return a [keydown
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/// handler](#view.EditorProps.handleKeyDown) that handles them.
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export function keydownHandler(bindings: {[key: string]: Command}): (view: EditorView, event: KeyboardEvent) => boolean {
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let map = normalize(bindings)
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return function(view, event) {
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let name = keyName(event), baseName, direct = map[modifiers(name, event)]
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if (direct && direct(view.state, view.dispatch, view)) return true
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// A character key
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if (name.length == 1 && name != " ") {
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if (event.shiftKey) {
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// In case the name was already modified by shift, try looking
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// it up without its shift modifier
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let noShift = map[modifiers(name, event, false)]
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if (noShift && noShift(view.state, view.dispatch, view)) return true
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}
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if ((event.altKey || event.metaKey || event.ctrlKey) &&
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// Ctrl-Alt may be used for AltGr on Windows
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!(windows && event.ctrlKey && event.altKey) &&
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(baseName = base[event.keyCode]) && baseName != name) {
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// Try falling back to the keyCode when there's a modifier
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// active or the character produced isn't ASCII, and our table
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// produces a different name from the the keyCode. See #668,
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// #1060, #1529.
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let fromCode = map[modifiers(baseName, event)]
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if (fromCode && fromCode(view.state, view.dispatch, view)) return true
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}
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}
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return false
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}
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}
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