fix: resolve TypeScript errors in frontend build
This commit is contained in:
650
node_modules/@tiptap/extension-bubble-menu/src/bubble-menu-plugin.ts
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vendored
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650
node_modules/@tiptap/extension-bubble-menu/src/bubble-menu-plugin.ts
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vendored
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@@ -0,0 +1,650 @@
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import {
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type Middleware,
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type VirtualElement,
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arrow,
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autoPlacement,
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computePosition,
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flip,
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hide,
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inline,
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offset,
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shift,
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size,
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} from '@floating-ui/dom'
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import type { Editor } from '@tiptap/core'
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import { isTextSelection, posToDOMRect } from '@tiptap/core'
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import type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'
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import { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'
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import { CellSelection } from '@tiptap/pm/tables'
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import type { EditorView } from '@tiptap/pm/view'
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function combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {
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const top = Math.min(rect1.top, rect2.top)
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const bottom = Math.max(rect1.bottom, rect2.bottom)
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const left = Math.min(rect1.left, rect2.left)
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const right = Math.max(rect1.right, rect2.right)
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const width = right - left
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const height = bottom - top
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const x = left
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const y = top
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return new DOMRect(x, y, width, height)
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}
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export interface BubbleMenuPluginProps {
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/**
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* The plugin key.
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* @type {PluginKey | string}
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* @default 'bubbleMenu'
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*/
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pluginKey: PluginKey | string
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/**
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* The editor instance.
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*/
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editor: Editor
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/**
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* The DOM element that contains your menu.
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* @type {HTMLElement}
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* @default null
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*/
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element: HTMLElement
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/**
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* The delay in milliseconds before the menu should be updated.
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* This can be useful to prevent performance issues.
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* @type {number}
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* @default 250
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*/
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updateDelay?: number
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/**
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* The delay in milliseconds before the menu position should be updated on window resize.
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* This can be useful to prevent performance issues.
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* @type {number}
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* @default 60
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*/
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resizeDelay?: number
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/**
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* A function that determines whether the menu should be shown or not.
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* If this function returns `false`, the menu will be hidden, otherwise it will be shown.
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*/
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shouldShow?:
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| ((props: {
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editor: Editor
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element: HTMLElement
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view: EditorView
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state: EditorState
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oldState?: EditorState
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from: number
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to: number
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}) => boolean)
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| null
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/**
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* The DOM element to append your menu to. Default is the editor's parent element.
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*
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* Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.
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*
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* @type {HTMLElement}
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* @default null
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*/
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appendTo?: HTMLElement | (() => HTMLElement)
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/**
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* A function that returns the virtual element for the menu.
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* This is useful when the menu needs to be positioned relative to a specific DOM element.
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* @type {() => VirtualElement | null}
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* @default Position based on the selection.
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*/
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getReferencedVirtualElement?: () => VirtualElement | null
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/**
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* The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,
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* hide, and inline middlewares.
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* @default {}
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* @see https://floating-ui.com/docs/computePosition#options
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*/
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options?: {
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strategy?: 'absolute' | 'fixed'
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placement?:
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| 'top'
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| 'right'
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| 'bottom'
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| 'left'
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| 'top-start'
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| 'top-end'
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| 'right-start'
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| 'right-end'
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| 'bottom-start'
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| 'bottom-end'
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| 'left-start'
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| 'left-end'
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offset?: Parameters<typeof offset>[0] | boolean
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flip?: Parameters<typeof flip>[0] | boolean
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shift?: Parameters<typeof shift>[0] | boolean
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arrow?: Parameters<typeof arrow>[0] | false
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size?: Parameters<typeof size>[0] | boolean
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autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean
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hide?: Parameters<typeof hide>[0] | boolean
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inline?: Parameters<typeof inline>[0] | boolean
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onShow?: () => void
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onHide?: () => void
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onUpdate?: () => void
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onDestroy?: () => void
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/**
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* The scrollable element that should be listened to when updating the position of the bubble menu.
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* If not provided, the window will be used.
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* @type {HTMLElement | Window}
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*/
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scrollTarget?: HTMLElement | Window
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}
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}
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export type BubbleMenuViewProps = BubbleMenuPluginProps & {
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view: EditorView
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}
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export class BubbleMenuView implements PluginView {
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public editor: Editor
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public element: HTMLElement
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public view: EditorView
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public preventHide = false
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public pluginKey: PluginKey | string
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public updateDelay: number
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public resizeDelay: number
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public appendTo: HTMLElement | (() => HTMLElement) | undefined
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public getReferencedVirtualElement: (() => VirtualElement | null) | undefined
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private updateDebounceTimer: number | undefined
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private resizeDebounceTimer: number | undefined
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private isVisible = false
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private scrollTarget: HTMLElement | Window = window
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private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {
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strategy: 'absolute',
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placement: 'top',
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offset: 8,
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flip: {},
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shift: {},
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arrow: false,
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size: false,
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autoPlacement: false,
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hide: false,
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inline: false,
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onShow: undefined,
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onHide: undefined,
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onUpdate: undefined,
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onDestroy: undefined,
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}
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public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {
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const { doc, selection } = state
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const { empty } = selection
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// Sometime check for `empty` is not enough.
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// Doubleclick an empty paragraph returns a node size of 2.
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// So we check also for an empty text size.
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const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)
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// When clicking on a element inside the bubble menu the editor "blur" event
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// is called and the bubble menu item is focussed. In this case we should
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// consider the menu as part of the editor and keep showing the menu
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const isChildOfMenu = this.element.contains(document.activeElement)
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const hasEditorFocus = view.hasFocus() || isChildOfMenu
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if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {
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return false
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}
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return true
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}
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get middlewares() {
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const middlewares: Middleware[] = []
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if (this.floatingUIOptions.flip) {
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middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))
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}
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if (this.floatingUIOptions.shift) {
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middlewares.push(
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shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),
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)
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}
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if (this.floatingUIOptions.offset) {
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middlewares.push(
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offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),
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)
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}
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if (this.floatingUIOptions.arrow) {
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middlewares.push(arrow(this.floatingUIOptions.arrow))
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}
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if (this.floatingUIOptions.size) {
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middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))
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}
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if (this.floatingUIOptions.autoPlacement) {
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middlewares.push(
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autoPlacement(
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typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,
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),
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)
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}
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if (this.floatingUIOptions.hide) {
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middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))
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}
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if (this.floatingUIOptions.inline) {
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middlewares.push(
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inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),
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)
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}
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return middlewares
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}
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private get virtualElement(): VirtualElement | undefined {
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const { selection } = this.editor.state
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const referencedVirtualElement = this.getReferencedVirtualElement?.()
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if (referencedVirtualElement) {
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return referencedVirtualElement
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}
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if (!this.view?.dom?.parentNode) {
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return
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}
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const domRect = posToDOMRect(this.view, selection.from, selection.to)
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let virtualElement = {
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getBoundingClientRect: () => domRect,
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getClientRects: () => [domRect],
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}
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if (selection instanceof NodeSelection) {
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let node = this.view.nodeDOM(selection.from) as HTMLElement
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const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')
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if (nodeViewWrapper) {
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node = nodeViewWrapper as HTMLElement
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}
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if (node) {
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virtualElement = {
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getBoundingClientRect: () => node.getBoundingClientRect(),
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getClientRects: () => [node.getBoundingClientRect()],
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}
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}
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}
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// this is a special case for cell selections
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if (selection instanceof CellSelection) {
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const { $anchorCell, $headCell } = selection
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const from = $anchorCell ? $anchorCell.pos : $headCell!.pos
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const to = $headCell ? $headCell.pos : $anchorCell!.pos
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const fromDOM = this.view.nodeDOM(from)
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const toDOM = this.view.nodeDOM(to)
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if (!fromDOM || !toDOM) {
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return
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}
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const clientRect =
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fromDOM === toDOM
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? (fromDOM as HTMLElement).getBoundingClientRect()
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: combineDOMRects(
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(fromDOM as HTMLElement).getBoundingClientRect(),
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(toDOM as HTMLElement).getBoundingClientRect(),
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)
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virtualElement = {
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getBoundingClientRect: () => clientRect,
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getClientRects: () => [clientRect],
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}
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}
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return virtualElement
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}
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constructor({
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editor,
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element,
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view,
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pluginKey = 'bubbleMenu',
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updateDelay = 250,
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resizeDelay = 60,
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shouldShow,
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appendTo,
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getReferencedVirtualElement,
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options,
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}: BubbleMenuViewProps) {
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this.editor = editor
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this.element = element
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this.view = view
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this.pluginKey = pluginKey
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this.updateDelay = updateDelay
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this.resizeDelay = resizeDelay
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this.appendTo = appendTo
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this.scrollTarget = options?.scrollTarget ?? window
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this.getReferencedVirtualElement = getReferencedVirtualElement
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this.floatingUIOptions = {
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...this.floatingUIOptions,
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...options,
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}
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this.element.tabIndex = 0
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if (shouldShow) {
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this.shouldShow = shouldShow
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}
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this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })
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this.view.dom.addEventListener('dragstart', this.dragstartHandler)
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this.editor.on('focus', this.focusHandler)
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this.editor.on('blur', this.blurHandler)
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this.editor.on('transaction', this.transactionHandler)
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window.addEventListener('resize', this.resizeHandler)
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this.scrollTarget.addEventListener('scroll', this.resizeHandler)
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this.update(view, view.state)
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if (this.getShouldShow()) {
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this.show()
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this.updatePosition()
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}
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}
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mousedownHandler = () => {
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this.preventHide = true
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}
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dragstartHandler = () => {
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this.hide()
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}
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/**
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* Handles the window resize event to update the position of the bubble menu.
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* It uses a debounce mechanism to prevent excessive updates.
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* The delay is defined by the `resizeDelay` property.
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*/
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resizeHandler = () => {
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if (this.resizeDebounceTimer) {
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clearTimeout(this.resizeDebounceTimer)
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}
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this.resizeDebounceTimer = window.setTimeout(() => {
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this.updatePosition()
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}, this.resizeDelay)
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}
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focusHandler = () => {
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// we use `setTimeout` to make sure `selection` is already updated
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setTimeout(() => this.update(this.editor.view))
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}
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blurHandler = ({ event }: { event: FocusEvent }) => {
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if (this.editor.isDestroyed) {
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this.destroy()
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return
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}
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if (this.preventHide) {
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this.preventHide = false
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return
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}
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if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {
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return
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}
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if (event?.relatedTarget === this.editor.view.dom) {
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return
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}
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this.hide()
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}
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updatePosition() {
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const virtualElement = this.virtualElement
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if (!virtualElement) {
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return
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}
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computePosition(virtualElement, this.element, {
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placement: this.floatingUIOptions.placement,
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strategy: this.floatingUIOptions.strategy,
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middleware: this.middlewares,
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}).then(({ x, y, strategy, middlewareData }) => {
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// Handle hide middleware - hide element if reference is hidden or element has escaped
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if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {
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this.element.style.visibility = 'hidden'
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return
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}
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this.element.style.visibility = 'visible'
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this.element.style.width = 'max-content'
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this.element.style.position = strategy
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this.element.style.left = `${x}px`
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this.element.style.top = `${y}px`
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if (this.isVisible && this.floatingUIOptions.onUpdate) {
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this.floatingUIOptions.onUpdate()
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}
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})
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}
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update(view: EditorView, oldState?: EditorState) {
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const { state } = view
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const hasValidSelection = state.selection.from !== state.selection.to
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if (this.updateDelay > 0 && hasValidSelection) {
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this.handleDebouncedUpdate(view, oldState)
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return
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}
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const selectionChanged = !oldState?.selection.eq(view.state.selection)
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const docChanged = !oldState?.doc.eq(view.state.doc)
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this.updateHandler(view, selectionChanged, docChanged, oldState)
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}
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handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {
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const selectionChanged = !oldState?.selection.eq(view.state.selection)
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const docChanged = !oldState?.doc.eq(view.state.doc)
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if (!selectionChanged && !docChanged) {
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return
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}
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if (this.updateDebounceTimer) {
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clearTimeout(this.updateDebounceTimer)
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}
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this.updateDebounceTimer = window.setTimeout(() => {
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this.updateHandler(view, selectionChanged, docChanged, oldState)
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}, this.updateDelay)
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}
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getShouldShow(oldState?: EditorState) {
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const { state } = this.view
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const { selection } = state
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// support for CellSelections
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const { ranges } = selection
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const from = Math.min(...ranges.map(range => range.$from.pos))
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const to = Math.max(...ranges.map(range => range.$to.pos))
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const shouldShow = this.shouldShow?.({
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editor: this.editor,
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element: this.element,
|
||||
view: this.view,
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||||
state,
|
||||
oldState,
|
||||
from,
|
||||
to,
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||||
})
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return shouldShow || false
|
||||
}
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||||
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||||
updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {
|
||||
const { composing } = view
|
||||
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||||
const isSame = !selectionChanged && !docChanged
|
||||
|
||||
if (composing || isSame) {
|
||||
return
|
||||
}
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||||
|
||||
const shouldShow = this.getShouldShow(oldState)
|
||||
|
||||
if (!shouldShow) {
|
||||
this.hide()
|
||||
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||||
return
|
||||
}
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||||
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this.updatePosition()
|
||||
this.show()
|
||||
}
|
||||
|
||||
show() {
|
||||
if (this.isVisible) {
|
||||
return
|
||||
}
|
||||
|
||||
this.element.style.visibility = 'visible'
|
||||
this.element.style.opacity = '1'
|
||||
|
||||
// attach to appendTo or editor's parent element
|
||||
const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo
|
||||
;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)
|
||||
|
||||
if (this.floatingUIOptions.onShow) {
|
||||
this.floatingUIOptions.onShow()
|
||||
}
|
||||
|
||||
this.isVisible = true
|
||||
}
|
||||
|
||||
hide() {
|
||||
if (!this.isVisible) {
|
||||
return
|
||||
}
|
||||
|
||||
this.element.style.visibility = 'hidden'
|
||||
this.element.style.opacity = '0'
|
||||
// remove from the parent element
|
||||
this.element.remove()
|
||||
|
||||
if (this.floatingUIOptions.onHide) {
|
||||
this.floatingUIOptions.onHide()
|
||||
}
|
||||
|
||||
this.isVisible = false
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the transaction event to update the position of the bubble menu.
|
||||
* This allows external code to trigger a position update via:
|
||||
* `editor.view.dispatch(editor.state.tr.setMeta(pluginKey, 'updatePosition'))`
|
||||
* The `pluginKey` defaults to `bubbleMenu`
|
||||
*/
|
||||
transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {
|
||||
const meta = tr.getMeta(this.pluginKey)
|
||||
if (meta === 'updatePosition') {
|
||||
this.updatePosition()
|
||||
} else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {
|
||||
this.updateOptions(meta.options)
|
||||
}
|
||||
}
|
||||
|
||||
updateOptions(newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {
|
||||
if (newProps.updateDelay !== undefined) {
|
||||
this.updateDelay = newProps.updateDelay
|
||||
}
|
||||
|
||||
if (newProps.resizeDelay !== undefined) {
|
||||
this.resizeDelay = newProps.resizeDelay
|
||||
}
|
||||
|
||||
if (newProps.appendTo !== undefined) {
|
||||
this.appendTo = newProps.appendTo
|
||||
}
|
||||
|
||||
if (newProps.getReferencedVirtualElement !== undefined) {
|
||||
this.getReferencedVirtualElement = newProps.getReferencedVirtualElement
|
||||
}
|
||||
|
||||
if (newProps.shouldShow !== undefined) {
|
||||
if (newProps.shouldShow) {
|
||||
this.shouldShow = newProps.shouldShow
|
||||
}
|
||||
}
|
||||
|
||||
if (newProps.options !== undefined) {
|
||||
// Handle scrollTarget change - need to remove old listener and add new one
|
||||
// Use nullish coalescing to default to window when scrollTarget is undefined/null
|
||||
const newScrollTarget = newProps.options.scrollTarget ?? window
|
||||
|
||||
if (newScrollTarget !== this.scrollTarget) {
|
||||
this.scrollTarget.removeEventListener('scroll', this.resizeHandler)
|
||||
this.scrollTarget = newScrollTarget
|
||||
this.scrollTarget.addEventListener('scroll', this.resizeHandler)
|
||||
}
|
||||
|
||||
this.floatingUIOptions = {
|
||||
...this.floatingUIOptions,
|
||||
...newProps.options,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.hide()
|
||||
this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })
|
||||
this.view.dom.removeEventListener('dragstart', this.dragstartHandler)
|
||||
window.removeEventListener('resize', this.resizeHandler)
|
||||
this.scrollTarget.removeEventListener('scroll', this.resizeHandler)
|
||||
this.editor.off('focus', this.focusHandler)
|
||||
this.editor.off('blur', this.blurHandler)
|
||||
this.editor.off('transaction', this.transactionHandler)
|
||||
|
||||
if (this.floatingUIOptions.onDestroy) {
|
||||
this.floatingUIOptions.onDestroy()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {
|
||||
return new Plugin({
|
||||
key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,
|
||||
view: view => new BubbleMenuView({ view, ...options }),
|
||||
})
|
||||
}
|
||||
50
node_modules/@tiptap/extension-bubble-menu/src/bubble-menu.ts
generated
vendored
Normal file
50
node_modules/@tiptap/extension-bubble-menu/src/bubble-menu.ts
generated
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
import { Extension } from '@tiptap/core'
|
||||
|
||||
import type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'
|
||||
import { BubbleMenuPlugin } from './bubble-menu-plugin.js'
|
||||
|
||||
export type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {
|
||||
/**
|
||||
* The DOM element that contains your menu.
|
||||
* @type {HTMLElement}
|
||||
* @default null
|
||||
*/
|
||||
element: HTMLElement | null
|
||||
}
|
||||
|
||||
/**
|
||||
* This extension allows you to create a bubble menu.
|
||||
* @see https://tiptap.dev/api/extensions/bubble-menu
|
||||
*/
|
||||
export const BubbleMenu = Extension.create<BubbleMenuOptions>({
|
||||
name: 'bubbleMenu',
|
||||
|
||||
addOptions() {
|
||||
return {
|
||||
element: null,
|
||||
pluginKey: 'bubbleMenu',
|
||||
updateDelay: undefined,
|
||||
appendTo: undefined,
|
||||
shouldShow: null,
|
||||
}
|
||||
},
|
||||
|
||||
addProseMirrorPlugins() {
|
||||
if (!this.options.element) {
|
||||
return []
|
||||
}
|
||||
|
||||
return [
|
||||
BubbleMenuPlugin({
|
||||
pluginKey: this.options.pluginKey,
|
||||
editor: this.editor,
|
||||
element: this.options.element,
|
||||
updateDelay: this.options.updateDelay,
|
||||
options: this.options.options,
|
||||
appendTo: this.options.appendTo,
|
||||
getReferencedVirtualElement: this.options.getReferencedVirtualElement,
|
||||
shouldShow: this.options.shouldShow,
|
||||
}),
|
||||
]
|
||||
},
|
||||
})
|
||||
6
node_modules/@tiptap/extension-bubble-menu/src/index.ts
generated
vendored
Normal file
6
node_modules/@tiptap/extension-bubble-menu/src/index.ts
generated
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
import { BubbleMenu } from './bubble-menu.js'
|
||||
|
||||
export * from './bubble-menu.js'
|
||||
export * from './bubble-menu-plugin.js'
|
||||
|
||||
export default BubbleMenu
|
||||
Reference in New Issue
Block a user